To learn the other category numbers you need to open the default game lists using a tool I linked previously. The category number is referenced to let the game know to what part of the game this is relevant to. Using the default eye list file above we can diagnose the important components and edit it for our specific needs. These files control specific attributes for each item in their respective category but most relevantly they point the game to the location of textures.
Inside this archive are all of the eye textures that come with the game.Īt this point you can replace any texture in this eye archive by adding a PNG of the same name to the folder. Using the BepinEX patcher and the Resource Redirector plugin you can set up emulated folders that serve the same function of the texture folders in AA2, which allow you to easily test, add, and remove textures from your game. Aa2 Clothing Mods Download The Collection.